1)The term 'Cultural Industries' refers to the creation, production and distribution of products within the cultural genre. It allows people from all different cultures to work together. This particular industry is required as it ensures people to realise today's society as a muticultural world.
2)Hesmondhalgh identifies broadcastion as profitable so the film industry is views as highly profitable. As industries such as the music industry and the print and electronic industry contain things such as recording, newspapers, performances, publishing, books, etc, video and computer games development is very profitable. Hesmondhalgh suggests that web design, advertising, marketing and profit relations all contain a link; they are all highly profitable.
3)Most media products want to avoid being bias so they offer more than one argument to a story which demonstrates society's inequalities.
4)-Production costs
-Risky business
-Semi-public goods
-Creativity VS commerce
5)They are considered as risky as it is hard for them to gain high profits due to their independence.
6)Personally, people don't focus on the enjoyment when developing their media ideas, instead they are too focused on the profit/ money side of it.
7)They create brand deals with influencers so that they are gaining themselves as well as their influencers at the same time. Also, they can create posters or trailers in a well known place in which their audience will see their advertisement so that they can gain recognition.
8)I think that content creators should be rewarded as they are the people who dedicate themselves to create media products which reach success.
9)
10)Commodification is 'the process of treating something as mere commodity.
11)The popularity and recognition of cultural artist have only just increased. Producers can use this fact as a seelling point as it is seen as a new trend.
12)
2)Hesmondhalgh identifies broadcastion as profitable so the film industry is views as highly profitable. As industries such as the music industry and the print and electronic industry contain things such as recording, newspapers, performances, publishing, books, etc, video and computer games development is very profitable. Hesmondhalgh suggests that web design, advertising, marketing and profit relations all contain a link; they are all highly profitable.
3)Most media products want to avoid being bias so they offer more than one argument to a story which demonstrates society's inequalities.
4)-Production costs
-Risky business
-Semi-public goods
-Creativity VS commerce
5)They are considered as risky as it is hard for them to gain high profits due to their independence.
6)Personally, people don't focus on the enjoyment when developing their media ideas, instead they are too focused on the profit/ money side of it.
7)They create brand deals with influencers so that they are gaining themselves as well as their influencers at the same time. Also, they can create posters or trailers in a well known place in which their audience will see their advertisement so that they can gain recognition.
8)I think that content creators should be rewarded as they are the people who dedicate themselves to create media products which reach success.
9)
10)Commodification is 'the process of treating something as mere commodity.
11)The popularity and recognition of cultural artist have only just increased. Producers can use this fact as a seelling point as it is seen as a new trend.
12)
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